What is your Spirit Root?
In every cultivation story, one measurement decides a life: the spirit root you were born with. Twelve questions, weighted across element, purity, physique and path — no sign-up, and your result card is yours to keep and share.
Hall of Rankings 排行榜
Where do you stand before you even begin? These are the site's official leaderboards: the rarest spirit roots ranked by how few people draw them, and all 14 realms ranked by power. Every figure is a published design value of this site — the same numbers the test, calculator and simulator run on.
Celestial Immortal 天仙
Holds office in the Celestial Court and crosses realms freely.
×6,000,000 powerGolden Immortal 金仙
The capstone. Comprehends a complete Great Dao — in myth, exists across timelines.
×25,000,000 powerEarth Immortal 地仙
Ascension complete; anchors a grotto-heaven and moves earth-lines.
×1,500,000 powerSpirit Root Rarity Leaderboard 灵根稀有榜
Ranked rarest first. "Site roll" is this site's own roll table — the % of root-havers who draw each grade in the test's taxonomy. Genre lore ranks roots by composition, not percentage; the canonical ordering from Chinese references sits directly below this board. (About 62% of mortals are born with no root.)
| # | Root grade | Tier | Site roll | Speed | Rarity |
|---|---|---|---|---|---|
| 1 | Heavenly Root 天灵根 | SSS | 1% | 2.2× | |
| 2 | Mutated Single Root 变异灵根 | SS | 3% | 1.5× | |
| 3 | Single Root 单灵根 | S | 6% | 1.3× | |
| 4 | Dual Root 双灵根 | A | 11% | 0.8× | |
| 5 | Three-Element Root 三灵根 | B | 17% | 0.55× | |
| 6 | Four-Element Root 四灵根 | C | 25% | 0.35× | |
| 7 | Five-Element Mixed Root 杂灵根 | D | 37% | 0.2× |
Only 1 in 100 root-havers draws the Heavenly Root at #1. Take the test to see where you land on this board.
Realm Power Leaderboard 境界战力榜
All 14 realms, strongest first. A mortal is power 1 — each realm is a wall, not a step.
| # | Realm | Tier | Power | Lifespan |
|---|---|---|---|---|
| 1 | Golden Immortal 金仙 | SSS+ | ×25,000,000 | Ageless |
| 2 | Celestial Immortal 天仙 | SSS | ×6,000,000 | Ageless |
| 3 | Earth Immortal 地仙 | SSS | ×1,500,000 | Ageless |
| 4 | Tribulation Transcendence 渡劫 | SS+ | ×400,000 | Pass or die |
| 5 | Mahayana 大乘 | SS | ×120,000 | ~30,000 yrs |
| 6 | Body Integration 合体 | S | ×30,000 | ~10,000 yrs |
| 7 | Void Refinement 炼虚 | S | ×9,000 | ~5,000 yrs |
| 8 | Deity Transformation 化神 | A+ | ×2,500 | ~2,000 yrs |
| 9 | Nascent Soul 元婴 | A | ×700 | ~1,000 yrs |
| 10 | Golden Core 金丹 | B | ×200 | ~500 yrs |
| 11 | Foundation Establishment 筑基 | C | ×60 | ~250 yrs |
| 12 | Qi Refining 炼气 | D | ×20 | ~180 yrs |
| 13 | Meridian Opening 通脉 | E | ×8 | ~150 yrs |
| 14 | Body Tempering 锻体 | F+ | ×3 | ~120 yrs |
The gap from #14 to #1 is 8.3 million-fold. See the full ladder with breakthrough methods in Cultivation Realms.
The Genre's Own Root Ordering 灵根品阶
Chinese genre references rank spirit roots by composition, never by percentage — a cultivator must absorb qi of every element their root contains, so in the lower realms fewer attributes cultivate faster. This is the canonical ordering the quiz's taxonomy is built on; the board above stays separate from it on purpose, because its percentages are this site's roll table, not lore.
| Tier | Root | Composition | Conventional standing |
|---|---|---|---|
| 1 = | Mutated / Variant Root 变异灵根 | 2–3 attributes fused and sublimated into a non-five-element attribute: Lightning 雷, Ice 冰, Wind 风, Darkness 暗, Light 光 | Cultivation speed not inferior to a Heavenly Root, with powerful specialised spells — but the Core Formation bottleneck remains |
| 1 = | Heavenly Root 天灵根 | A single five-element attribute, full and abundant | 2–3× ordinary speed and no bottleneck when forming the Golden Core; sects compete to recruit — the rarest of the standard types |
| 2 | Earth Root 地灵根 | Two attributes, both full / high-purity (in systems that split dual from triple) | Near-top speed |
| 3 | True Root 真灵根 | 2–3 attributes, each abundant and complete | The standard "talented" recruit — a realistic hope of Foundation Establishment and a formed Core |
| 4 | False / Pseudo Root 伪灵根 | 4–5 attributes, each thin or incomplete | Very slow; most stall in mid-to-late Qi Refining, with basically no hope of Foundation in strict tellings |
| 5 | Mixed Root 杂灵根 | All five attributes, messy | The worst standard root — and the most common one |
| — | No Root 无灵根 | — | Cannot cultivate in root-based systems; the vast majority of mortals |
Two caveats the test honours: mutated-root fusion recipes are not canonical — sources disagree on which elements fuse into which mutation, so this site names the mutation types only. And the five-element paradox: a complete five-element root is the worst in the lower realms, yet Void Refinement requires "five elements united as one", so other traditions treat a balanced five-element root as neutral — or a hidden top talent.
Metal · Jīn
Blades, precision, the cutting edge
Wood · Mù
Growth, healing, patient roots
Water · Shuǐ
Flow, adaptation, hidden depth
Fire · Huǒ
Furnaces, fury, alchemy's heart
Earth · Tǔ
Foundations, endurance, weight
Lightning · Léi
Mutated root — heaven's own weapon
Ice · Bīng
Mutated root — stillness that kills
Wind · Fēng
Mutated root — speed beyond sight
Chinese Fantasy Rankings & Updates 华语奇幻
The boards above are this site's own. These are the real-world counterparts: the dramas and donghua topping China's own charts right now, the episodes that landed this week, and exactly where the genre's longest-running series stand today.
Top Xianxia & Costume Dramas This Week (China Charts)
| Rank | Title | Chart signal | Where to watch |
|---|---|---|---|
| 1 | Tigers Sniff the Rose (Princess Shang) | #1 on the Vlinkage broadcast index multiple days running (85–86 points); topped Maoyan's daily chart from its first day | Chinese platforms |
| 2 | The Lament of Autumn | #1 costume drama on Maoyan's October 2026 monthly chart, heat index 9,503 | — |
| 3 | Pursuit of Jade | Rated 9.1 on MyDramaList — the highest-rated Chinese drama there; 40 episodes; reported peak of 151M daily views | Netflix, WeTV, iQIYI |
| 4 | Where the Mask Ends | Reached the Netflix Global Top 10 in October 2026; finale episodes 28–30 arrived on Netflix on Nov 4–6, 2026 | Netflix |
Coming this month: Live Long and Prosper — xianxia drama with Wang Hedi and Li Qin, MangoTV, 40 episodes, expected November 2026. Blossom in Darkness — Youku, expected November 15, 30 episodes.
Ranked from China's own charts — Maoyan heat, the Vlinkage broadcast index, Douban and MyDramaList ratings. Refreshed weekly. Updated November 2026.
Donghua Release Schedule This Week
- Renegade Immortal — Episode 166 released Monday, November 9, 2026; a new episode every Monday on Tencent Video. Its third year-long season is now airing, and a movie version premiered on October 1, 2026.
- Battle Through the Heavens — Around episodes 218–219 in early November 2026; the current year-long season (at 60 of 62 episodes) is approaching its grand finale.
- Perfect World — Season 7 began September 18, 2026 (52 episodes) and airs weekly; the series is past 287 episodes in total.
- A Record of a Mortal's Journey to Immortality — Season 5, episode 192.
- Swallowed Star — Season 4, episode 241 and counting, weekly.
- Martial Universe Season 7 — premieres November 29, 2026 (24 episodes, Tencent Video / WeTV), taking over as Battle Through the Heavens ends.
- Tales of Demons and Gods — the finale, episode 488, is scheduled for January 23, 2027.
Episode counts and dates checked November 2026; schedules can shift.
Biggest Cultivation Donghua — and Where Each One Is Right Now
Ranked by longevity and heat — and unlike a static list, this one tells you exactly where each series stands today.
| Rank | Title | Status now |
|---|---|---|
| 1 | Perfect World | 287+ episodes, Season 7 airing |
| 2 | Battle Through the Heavens | ~219 episodes, finale approaching |
| 3 | Renegade Immortal | Episode 166, new episode every Monday |
| 4 | Swallowed Star | 241+ episodes, Season 4 airing |
| 5 | A Record of a Mortal's Journey to Immortality | Season 5, episode 192 |
| 6 | Tales of Demons and Gods | Ending with episode 488 on January 23, 2027 |
New to these worlds? Find the root you would be born with in the Spirit Root Test, or convert any realm from these shows with the Realm Converter.
Spirit Root Test 灵根测试
Most quizzes tally votes. This one scores you on four independent axes — element affinity across eight elements, purity, physique signals and path signals — then matches your vector against the root taxonomy below. Same answers always give the same root, so results are comparable between friends. Answer as yourself, not as the hero you wish you were.
The painting shows what the test is looking for: the five elemental currents — metal, wood, water, fire, earth — braided into a single root beneath the surface. Most people carry one or two strands. A Heavenly Root is one strand, flawless.
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Your gift
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Your heart-demon
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Physique overlay
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Recommended path
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Next step: feed your root grade into the Years-to-Golden-Core calculator to see how long the road actually is — or test your nerve in the Tribulation Simulator.
Tribulation Simulator 渡劫
Every great realm gate is guarded by heaven's audit: lightning counted in waves of nine, heart-demons wearing familiar faces, wind that scours bone and fire that rises from your own dantian. Set your preparation, choose your moment, and endure the sequence bolt by bolt. At balanced preparation the heavens grant roughly 46% clean breakthroughs, 22% cracked successes, 17% fallbacks, 10% ruined foundations and 5% deaths — preparation moves those odds, luck decides the rest.
Those percentages are this site's published model. Genre canon counts the bolts in multiples of nine and sorts tribulations into five audits — lightning, heart-demon, five-element, wind and karma — but it never publishes a success rate: the governing idiom is 九死一生, "nine deaths, one life", a figure of speech rather than a statistic. The canonical strike table and the five audits sit directly under the simulator.
The sky is clear. For now. Configure your preparation on the left, then call the tribulation when you are ready to be audited by heaven.
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Strike Counts — in Multiples of Nine 天劫重数
The conventional count from Chinese genre references. Bolt count and power scale with the cultivator's talent and realm — a heavier tribulation is both deadlier and a mark of greater potential, and each successive bolt is stronger than the last. Lighter systems simplify the count to 3 / 6 / 9 bolts; the multiples of nine are the standard form.
| Set | Bolts | Conventional use |
|---|---|---|
| 一九 yījiǔ | 9 | The smallest named set; minor breakthroughs |
| 二九 èrjiǔ | 18 | Minor-to-major gates |
| 三九 sānjiǔ | 27 | Frequently cited for Core Formation — the "small tribulation" 三九小天劫 |
| 四九 sìjiǔ | 36 | A classic full ascension set in the older xiuzhen tradition |
| 六九 liùjiǔ | 54 | Major breakthroughs — often cited for Nascent Soul |
| 九九 jiǔjiǔ | 81 | The ultimate standard set — ascension and the highest realms; weathering all 81 marks heaven-defying talent |
Lightning tribulation attaches to major breakthroughs — not to Qi Refining or Foundation Establishment, which are bottleneck breakthroughs only. In the mortal-flow tradition, high cultivators also face recurring audits: a minor tribulation roughly every 300 years and a great one every ~3,000 years (intervals are that tradition's specifics, not a genre constant).
The Five Audits 五劫
Composite tribulations stack these types. Preparation follows the same levers the simulator gives you: breakthrough pills, defensive artifacts and arrays, protected ground — and 护法 protectors standing guard, because rivals ambushing a tribulation-weakened cultivator is a genre institution.
| Type | Tests | Form |
|---|---|---|
| Lightning 雷劫 | Body / foundation | Lightning bolts — the default image of tribulation |
| Heart-Demon 心魔劫 | Dao heart / will | Illusions built from regrets, fears, guilt, lost loves and slain enemies. Also strikes outside formal tribulation — at Nascent Soul formation, and when the cultivation base outruns the mental realm |
| Five-Element 五行劫 | Elemental balance | Fire, water, earth, metal and wood calamities in sequence |
| Wind 风劫 | Body / soul | Heavenly astral winds 罡风 that scour flesh and spirit |
| Karma 业力劫 | Karma | Rarer — suffering proportional to karmic debt |
Failure outcomes: for ascension, the default is death with the soul scattered (身死道消 / 魂飞魄散). Lesser failures: cultivation crippled or regressed, meridians damaged, qi deviation (走火入魔). In the older xiuzhen tradition a failed ascender may survive as a Loose Immortal (散仙) — alive, but facing escalating tribulations ever after.
Cultivation Realms in Order 境界
Fourteen realms in four arcs — and every realm breaks differently. Early realms count layers, middle realms count phases, Golden Core is judged by core grade (a quality, fixed forever, not a stage), and the final gate is counted in tribulation waves. At Nascent Soul the road forks: the Body Path trades law comprehension for raw power, the Soul Path the reverse — no other English ladder has a branch. Lifespans and power indices are this site's design values, spaced at roughly ×3.3 per major realm. For the genre-standard spine this ladder deliberately diverges from — translation variants, sub-stages and consensus lifespans from Chinese references — see The Canonical Ladder directly below. Tap any realm for its breakthrough method and tribulation.
Power & lifespan scaling (log scale)
A mortal is power 1. A Golden Immortal is 25,000,000. Straight lines would lie, so both charts use a logarithmic axis — each realm is a wall, not a step.
Realm Converter 换算
The same strength, named four different ways. Pick a realm on this ladder and see its nearest equivalent in the common 9-realm web-novel ladder, in Korean murim grades, and in progression-fantasy letter tiers. Mappings marked “no equivalent” are honest gaps, not missing data — murim simply ends where immortality begins.
Why this ladder differs
- It starts below qi. A full body arc — Body Tempering and Meridian Opening — comes before Qi Refining, so mortals and martial artists have somewhere real to stand.
- Sub-stages are non-uniform. Layers, phases, core grades and wave counts replace one repeated Early/Mid/Late template.
- It continues past tribulation. Three immortal ranks drawn from Chinese mythology — Earth, Celestial and Golden Immortal — instead of ending at transcendence.
- It forks. Body Path vs Soul Path at Nascent Soul changes both the converter and the calculator.
The Canonical Ladder 修仙境界
The ladder above is this site's own design. This one is the genre's: the mortal-flow (凡人流) spine that Chinese reference pages converge on, grouped as Lower realms (下境界) — the first five, Middle realms (中境界) — the next three, and the Upper gate (上境界). Two honesty rules hold throughout: Ascension (飞升) is an event, not a realm, and Tribulation (渡劫) is often a state of a peak Mahayana cultivator rather than a realm of its own. Lifespans below are consensus ranges, not canon — every source stresses they vary by novel, talent, resources and technique, and above Deity Transformation the sources stop agreeing altogether.
Cultivation Realms in Order — the Mortal-Flow Spine
Qi Refining counts layers; every realm above it runs Early / Middle / Late / Great Perfection (初期 / 中期 / 后期 / 大圆满). English names vary by translator — the variants column is part of the data, not a mistake.
| # | Realm | Also translated as | Sub-stages | Lifespan (consensus) | What changes |
|---|---|---|---|---|---|
| 0 | Mortal 凡人 fánrén — “ordinary person” | — | — | ~70–100 yrs | No qi; an ordinary body |
| 1 | Qi Refining 炼气 liànqì — “refining qi” (also written 练气; the variant 凝气 gives Qi Condensation) | Qi Condensation · Qi Gathering · Qi Training | Layers 1–13 (13 most cited in the mortal-flow tradition; 9 or 12 in many games) | ~100–150 yrs — “little more than a mortal” | Senses and circulates qi; minor spells and low tools; still dies to hunger, disease and blades; cannot truly fly |
| 2 | Foundation Establishment 筑基 zhùjī — “building the foundation” | Foundation Building | Early / Mid / Late / Perfection | ~200–250 yrs | Qi becomes a liquid, permanent base; 辟谷 grain avoidance; sword flight; innate true fire for alchemy and refining. The genre's first great filter — most cultivators never pass |
| 3 | Golden Core 金丹 jīndān — “golden pill”; the mortal-flow tradition writes this rung 结丹 jiédān, “forming the pill” — same rung, different name | Core Formation · Core Condensation · Gold Core | Early / Mid / Late / Perfection; the core itself is graded (see Grades) | ~500–600 yrs | Liquid qi solidifies into a core; refines a natal treasure (本命法宝); true flight without a tool; a regional expert a sect must negotiate with |
| 4 | Nascent Soul 元婴 yuányīng — “primordial infant” | Nascent Infant (rare) | Early / Mid / Late / Perfection | ~1,000–1,500 yrs | The core births an infant soul that survives the body's destruction and can possess a new one (夺舍); teleportation in many tellings; “old monster” ancestor status |
| 5 | Deity Transformation 化神 huàshén — “transforming the spirit” | Spirit Transformation · Soul Formation · God Transformation | Early / Mid / Late / Perfection | ~2,000 yrs | The primordial spirit merges with heaven-and-earth vitality and begins manipulating nascent laws; the ceiling of the human world in the mortal-flow tradition |
| 6 | Void Refinement 炼虚 liànxū — “refining the void” | Refining Void · Void Training | Early / Mid / Late / Perfection (3-stage in some charts) | No consensus: ~4,000 yrs on the doubling pattern — or effectively unlimited while yuan qi suffices, with a great tribulation roughly every 3,000 years | Five-element roots merge into one; body fuses with heaven and earth; external avatars; begins borrowing laws |
| 7 | Body Integration 合体 hétǐ — “uniting the body” | Integration · Fusion · Unity | Early / Mid / Late / Perfection | ~8,000 yrs (doubling pattern) — or the same unlimited-but-tribulated model as Void Refinement | Spirit and body become indivisible; yuan qi command is multiples-to-dozens of times Void Refinement; borrows law power directly |
| 8 | Mahayana 大乘 dàchéng — “great vehicle” (Buddhist Mahāyāna) | Great Ascension · Grand Ascension | Early / Mid / Late / Perfection | ~16,000 yrs (doubling pattern); higher figures in circulation are single-site flavour, not consensus | Body reforged; law power; the peak of the mortal plane — “half-step immortal” |
| 9 | Tribulation 渡劫 dùjié — “crossing the tribulation” | Tribulation Transcendence · Tribulation Crossing · Crossing Calamity | Often undivided — a state of a peak Mahayana cultivator, not a full realm | The gate itself | Endures the ascension tribulation — lightning, heart-demon and elemental calamities in the full form. Success means Ascension; failure means death or a scattered soul |
| — | Ascension 飞升 fēishēng — “flying-ascending” | — | — | — | Leaves the mortal world for a higher plane. An event, not a realm — listed as such here |
Time in realm (one tradition's estimates — the Fanren-tradition summaries): Qi Refining 5–15 yrs on average (genius 2–5, ordinary 10–30) · Foundation 20–50 · Core 50–150 · Nascent Soul 200–500 · Deity Transformation 500–1,000 · Void Refinement 1,000–3,000 · Body Integration 3,000–8,000 · Mahayana 5,000–20,000.
Sub-Stages — the Universal Mini-Ladder 小境界
| Hanzi | English | Notes |
|---|---|---|
| 层 céng | Layer | Used primarily for Qi Refining: 炼气三层 = Qi Refining Layer 3. Counts seen: 9, 10, 12, 13 |
| 初期 chūqī | Early stage | The standard trio for every realm above Qi Refining |
| 中期 zhōngqī | Middle stage | — |
| 后期 hòuqī | Late stage | — |
| 大圆满 dà yuánmǎn | Great Perfection | Top of a realm, on the verge of breakthrough; also rendered Peak / Perfection |
| 巅峰 diānfēng | Peak | Common alternative to 大圆满 for a realm's top |
| 半步X bànbù | Half-step X | “Half-step Nascent Soul” — one foot in the next realm; power between realms |
| 瓶颈 píngjǐng | Bottleneck | Not a stage — the stall point before breakthrough; drives pill and plot logic |
Above Ascension — the Immortal Extension 仙阶
Daoist-mythology ranks reused across many works, in their usual order. Consensus is loosest here — order and membership vary the most — and there are no agreed lifespans: immortals are usually “coeval with heaven and earth”, subject to periodic declines (三衰五衰, the Three/Five Declines).
真仙 True Immortal → 金仙 Golden Immortal → 太乙 Taiyi (Jade/Golden) Immortal → 大罗金仙 Daluo Golden Immortal → 道祖 Dao Ancestor
Intermediate titles in some systems: 人仙 Earthly/Human Immortal · 地仙 Earth Immortal · 天仙 Heavenly Immortal · 玄仙 Profound Immortal · 仙君 Immortal Lord · 仙王 Immortal King · 仙帝 Immortal Emperor. (The site's own ladder above uses three of these — Earth, Celestial and Golden Immortal — as its immortal ranks.)
Variant Ladders — Recognise, Don't Merge
Older xiuzhen ladder: 练气 → 筑基 → 开光 Opening Light → 融合 Fusion → 心动 Heart Movement → 金丹 → 元婴 → 出窍 Out-of-Body → 分神 Spirit Severing → 合体 → 洞虚 Void Insight → 大乘 → 渡劫. A genuinely different, older convention still used by games and older novels — offered here as a recognised alternate, never spliced into the spine.
Common additions: many xuanhuan works prepend 炼体 / 锻体 Body Refining/Tempering (often 1–9 layers) before Qi Refining, and some insert 紫府 Purple Mansion between Foundation and Golden Core. Additions, not spine members.
How to read any realm table, anywhere: the Chinese name and the ordered position are the canonical record; English renderings are aliases. “Soul Formation” and “Deity Transformation” are the same 化神; “Core Formation” and “Golden Core” are the same 金丹. When a site's ladder disagrees with this spine, it is usually following one novel's system — legitimate, but it should say so. Systems tied to a single work (one novel's 18-realm sequence, one game's 45 enforced ranks, one site's spirit-root percentages) are deliberately not merged into these tables; the footer lists what was used and what was left out.
Compiled 2026-11-08 from Chinese genre references — Fanren-tradition encyclopedia summaries, Qidian Ask explainers, Zhihu and CSDN realm guides, Chinese worldbuilding templates — cross-checked against the English references linked in the footer.
Grades & Treasures 品阶
Realms are only half the database. Chinese reference pages grade everything — techniques, pills, artifacts, sects, beasts, even the money. These are the conventional ladders, with the models labelled: where two grading systems coexist in the genre, both are shown, because an English database that prints only one misrepresents the tradition it borrows from.
Technique Grades 功法品阶
The most reused ladder in the genre. Every grade splits Low / Mid / High.
| Grade | English | Standing |
|---|---|---|
| 凡阶 fán jiē | Mortal / Ordinary Grade | Mortal martial arts, entry methods |
| 黄阶 huáng jiē | Yellow Grade | Lowest true cultivation grade; abundant |
| 玄阶 xuán jiē | Profound Grade (also Mystic / Black — 玄 is “dark/profound”, all three renderings circulate) | Mid grade; a high-玄 technique is a clan treasure |
| 地阶 dì jiē | Earth Grade | Rare — “priced beyond the market”; can draw on heaven-and-earth energy |
| 天阶 tiān jiē | Heaven Grade | Highest standard grade; sect-guarding / ancient-clan level |
| 仙阶 · 神阶 · 圣阶 | Immortal / Divine / Saint Grade | Extensions above Heaven in longer works — optional top rows |
Provenance, honestly: this clean four-tier ladder was popularised for skills by Battle Through the Heavens and has since been reused so widely it functions as generic — the ladder is safe to adopt, that novel's named techniques are not. Mastery within a technique runs 入门 Entry → 小成 Minor Completion → 大成 Major Completion → 圆满 Perfection.
Artifact Grades 法宝品阶
Terminology first: 法器 fǎqì is a magic tool (lower) and 法宝 fǎbǎo a magic treasure (higher, from Core Formation up, nurtured in the dantian; 本命法宝 is the life-bound natal treasure). Every tier splits Low / Mid / High / Top.
| Tier | English | Typical user |
|---|---|---|
| 凡器 fánqì | Mortal Tool | Mortals, early Qi Refining |
| 灵器 língqì | Spirit Tool | Qi Refining – Foundation |
| 法器 fǎqì | Magic Tool | Foundation – Core (a 顶级法器 “top-grade tool” is a recognised step of its own) |
| 法宝 fǎbǎo | Magic Treasure | Core – Nascent Soul |
| 灵宝 língbǎo | Spirit / Numinous Treasure | Deity Transformation+ — has a true artifact spirit (器灵) and can act semi-autonomously |
| 仙器 / 仙宝 xiānqì | Immortal Artifact | Immortals |
| 先天灵宝 xiāntiān língbǎo | Innate / Primordial Treasure | Mythic tier — born with heaven and earth, not forged |
Variant note: some ladders insert 宝器 Treasure Tool, and sources disagree even on the 灵器 / 宝器 order — this table is the common synthesis. Sibling systems: 符箓 talismans (graded by tier or 初/中/高), 阵法 formations (Tier 1–9 or by realm fit), and storage gear by capacity — pouch 袋 < bracelet 镯 < ring 戒指.
Pill Grades — Two Models 丹药品阶
Model 1 — tiered (一品–九品), the alchemist model:
| Tier | Realm fit | Notes |
|---|---|---|
| 一品–三品 Tier 1–3 | Qi Refining – Foundation | Everyday cultivation, healing, qi recovery |
| 四品–六品 Tier 4–6 | Core – Nascent Soul | Breakthrough pills live here; high tiers need master alchemists |
| 七品–九品 Tier 7–9 | Deity Transformation and above | Treasure-grade; in some systems pills gain spirituality |
Within every tier, quality: 下品 Low / 中品 Mid / 上品 High / 极品 Top — quality tracks purity and pill-poison (丹毒) load: low quality means more impurities and more toxicity on repeated use. Alchemist ranks mirror the tiers: a Tier-N alchemist (一品–九品炼丹师) reliably refines Tier-N pills. An “Emperor-grade” tier above nine is one famous tradition's extension, not generic.
Model 2 — realm-fitted, unnumbered (the mortal-flow model): pills are not formally numbered at all. A pill belongs to the realm it serves, and its value is set by herb age and scarcity — a Qi-stage pill is simply useless to a Core cultivator.
Sect Ranks 宗门等级
The disciple ladder, bottom to top:
| Rank | English | Standing |
|---|---|---|
| 杂役弟子 | Servant Disciple | Chores, minimal teaching — the bottom rung, where pseudo-root recruits often land |
| 外门弟子 | Outer Disciple | Limited resources and teachings |
| 内门弟子 | Inner Disciple | Recognised member; better resources, real teachers |
| 核心弟子 | Core Disciple | Elite; future pillar, elder candidate |
| 真传 / 亲传弟子 | True / Personal Disciple | Taught directly by an elder or the sect master; inheritor status |
Leadership: 执事 Deacon/Steward → 长老 Elder → 大长老 Grand Elder → 太上长老 Supreme Elder (often beside or above the leader, in seclusion) → 宗主 / 掌门 Sect Master → 老祖 Patriarch, the sect's hidden highest power. Peers address each other as 道友 — Fellow Daoist.
Sects themselves have no single canon; the common pattern is 不入流 unranked → 三流 / 二流 / 一流 third/second/first-class → 顶级 / 超级 top/super — or, plainest of all, by the strongest member's realm: “a Golden Core sect”.
Common Pills by Function 常用丹药
Generic functional names — descriptive compounds shared across the genre, not any one work's recipes.
| Function | Name | Used for |
|---|---|---|
| Qi gathering | 聚气丹 / 聚灵丹 Qi-Gathering Pill | Speeds Qi-stage cultivation |
| Foundation base | 培元丹 Peiyuan (Essence-Nurturing) Pill | Consolidates early cultivation |
| Breakthrough to Foundation | 筑基丹 Foundation Establishment Pill | The single most famous functional pill — a large boost to the Foundation breakthrough in most tellings |
| Cleansing | 洗髓丹 Marrow-Cleansing Pill | Expels impurities; improves physique and aptitude modestly |
| Breakthrough (general) | 破境丹 / 破阶丹 Realm-Breaking Pill | Raises breakthrough odds at a bottleneck — at a pill-toxin / unstable-foundation cost in strict systems |
| Core formation | 凝金丹 / 结金丹 Core-Forming Pill | Aids forming the Golden Core |
| Healing | 疗伤丹 / 回春丹 Healing / Rejuvenation Pill | Wounds and meridian damage, graded by realm fit |
| Qi restore | 回气丹 / 回灵丹 Qi-Restoring Pill | In-combat recovery |
| Detox | 解毒丹 Antidote Pill | Poisons — and 丹毒 pill-toxin itself |
| Inedia | 辟谷丹 Fasting Pill | Days to months without food; standard travel supply |
| Lifespan | 延寿丹 / 增寿丹 Longevity-Extending Pill | Adds years, with diminishing returns on repeat use — a standard end-of-lifespan plot device |
| Soul / spirit | 养神丹 / 安魂丹 Spirit-Nourishing / Soul-Calming Pill | Divine-sense damage; heart-demon prevention |
Money, herbs & beasts. Spirit stones (灵石) grade 下品 Low / 中品 Mid / 上品 High / 极品 Top with a conventional exchange of 100 : 1 per step; mortal gold and silver do not convert, and 仙晶 immortal crystals serve the same role in immortal worlds. Spirit herbs (灵草) are priced by age — 十年 / 百年 / 千年 / 万年 (10 / 100 / 1,000 / 10,000 years) — and minimum herb age gates which realm's pills can be refined; 天材地宝 “heaven-and-earth treasures” is the generic label for rare materials. Spirit beasts (妖兽) grade 1–10 parallel to human realms: Grade 1 ≈ Qi Refining, a demon core (妖丹) forms around Grade 3, and Grade 8 is the Transformation stage (化形)≈ early Nascent Soul, when a beast takes human form and full speech. The professions — 炼丹师 alchemist, 炼器师 refiner, 阵法师 formation master, 符箓师 talisman master — are graded in parallel with their products.
Years to Golden Core 金丹之路
The genre's quiet tragedy is arithmetic: a five-element root in a poor sect may need more years than a Foundation Establishment lifespan contains. Enter a root grade (take the test above if you don't know yours), purity, sect resources and daily seclusion — the calculator returns an honest range, ±30% for luck, and checks it against the lifespan you actually have.
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Model: total qi cost of the five realms below Golden Core ÷ (base rate × root × purity × sect × origin × pills × hours). All multipliers are this site's published design values, shown on the controls themselves — adjust them and the verdict moves.
Name Generators 取名
Every name ships with the three things other generators leave out: the hanzi, the pinyin, and the English meaning of each component — so a sect name is never just pretty syllables. Pools are built from public-domain sources (the Hundred Family Surnames, classical imagery, CC-CEDICT readings) and combine into millions of character names and tens of thousands of sects, Dao names and techniques.
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Xianxia Glossary — 110 Terms 词典
Every term a new reader trips over, defined in one plain line: realms and cosmology, the body and its qi, practice and breakthrough, sect life, items and arts, and the tropes and social rules that run the jianghu. All generic, public-domain genre vocabulary — written fresh here, cross-linked to the tools above.
Wuxia vs Xianxia vs Xuanhuan 三界之分
Three genres, one family tree. The shortest honest map:
Wuxia 武侠
- Power ceiling: supreme martial skill — no immortality, no flying gods
- World: a recognisable historical China and its jianghu underworld
- Core question: honour, loyalty and vengeance among swordsmen
- Spirit roots: none — talent is bone structure and comprehension
Xianxia 仙侠
- Power ceiling: immortality itself — ascension past the heavens
- World: Daoist cosmology — Three Realms, Nine Heavens, Celestial Court
- Core question: defying fate and lifespan through cultivation
- Spirit roots: central — this entire site is xianxia machinery
Xuanhuan 玄幻
- Power ceiling: whatever the author invents — bloodlines, battle qi, soul rings
- World: fully invented Eastern-flavoured fantasy worlds
- Core question: rising from trash to apex in a unique power system
- Spirit roots: optional — replaced by each world's own talent test
And murim? Murim (武林) is the Korean manhwa name for the martial world itself — wuxia's sibling, told at manhwa pace. A murim grandmaster maps to roughly Nascent Soul on the ladder above; try it in the Realm Converter.
Questions 问答
What is a spirit root?
A spirit root (灵根, línggēn) is the innate channel that lets a cultivator sense and absorb spiritual qi. Its elements decide which techniques you can learn, its grade decides your speed, and its purity decides how much of that speed you actually keep. The Spirit Root Test measures all three, plus physique and path.
How does the test decide my result?
Each of the 12 answers adds fixed weights to eight element affinities, a purity score, physique signals and path signals. Your element spread sets the root count, your purity band can promote a single root to a Heavenly Root, and the strongest physique signal becomes your overlay. The scoring is deterministic — identical answers always produce the identical root.
What are the cultivation realms in order?
Two ladders live here. The genre's canonical mortal-flow spine, from Chinese references: Qi Refining (炼气) → Foundation Establishment (筑基) → Golden Core (金丹/结丹) → Nascent Soul (元婴) → Deity Transformation (化神) → Void Refinement (炼虚) → Body Integration (合体) → Mahayana (大乘) → the Tribulation gate (渡劫) → Ascension (飞升), an event rather than a realm — see The Canonical Ladder for variants and consensus lifespans. This site's own ladder adds Body Tempering and Meridian Opening below Qi Refining, and three immortal ranks above the gate: see the full ladder.
How rare is a Heavenly Root?
In genre lore the Heavenly Root (天灵根) is the rarest of the standard root types — a single, full attribute, cultivating at 2–3× ordinary speed with no bottleneck when forming a Golden Core. Chinese sources give it no percentage. On this site's roll table it is drawn by about 1% of people who have any root — and about 62% of mortals have no root at all. Those percentages are published design values, kept separate from the lore ordering in the Hall of Rankings on purpose.
Can I survive an 81-bolt tribulation?
Statistically? At balanced preparation the full 9×9 sequence is the harshest gate in the Tribulation Simulator. Max your formation, carry pills, let an elder stand guard, and wait for stability — or attempt it raw and accept the heavens' verdict.
Are these realms and roots from a specific novel?
No. The ladder, taxonomy, names and glossary are built only from public-domain Daoist concepts, Chinese mythology and genre-standard vocabulary shared across hundreds of stories. No novel's lore, sects, techniques or realm system is used — which is also why every number here is labelled as this site's own design value where it is one.
Is there one canonical list of cultivation realms?
No — and any site that prints one without caveats is tidying up a messier truth. The mortal-flow spine in The Canonical Ladder is the most common convention across Chinese genre references, but an older xiuzhen ladder inserts Opening Light (开光), Fusion (融合), Heart Movement (心动), Out-of-Body (出窍), Spirit Severing (分神) and Void Insight (洞虚), and individual novels invent systems of their own. This site presents the consensus spine as generic, offers the older ladder as a recognised variant, and flags single-work systems instead of merging them.
What are the odds of surviving a tribulation?
The lore refuses to say. There is no canonical percentage — the governing idiom is 九死一生, "nine deaths, one life", a figure of speech, not a statistic, and ascension success is described only as "extremely low throughout history". What is conventional is the count: multiples of nine, from 一九 (9 bolts) to the 81-bolt 九九 set. The Tribulation Simulator's percentages are this site's own published model, labelled as such — presenting them as lore would be inventing canon.